Studio original. Motion.

Motion

Simulation

One hooded figure keeps a single walk and a single screen direction while the world around it changes from a period alley to a wet modern street to a neon field.

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Working artifact

Kept with the piece.

Six frames showing one walking figure carried through three treatments in order.
How it was made

On the record

The piece, by the numbers.

  1. 01204 frames, eight and a half seconds at 24 fps, silent.
  2. 02Two foreground wipes join the three treatments, and both are native to the source.
  3. 03The first 36 frames of the master are absent from the published excerpt.
A hooded figure in a long coat walks a dark brick street past pink and teal neon signs.

Held frameA single frame from the piece, held. If it reads on its own, the motion around it holds too.

Decisions

The calls that shaped it, written down.

  1. 01Cut the head off the take. The opening action pushes a dark mass that has no jamb, no handle, and no swing, so it cannot be published as a door.
  2. 02Start on the subject mid-stride rather than reaching for a cleaner establishing beat that would have restated the alley.

Handoff

What shipped.

  • Excerpt at 1920x824, a landscape and a 4:5 poster, and a six-frame timing strip.
  • The exact excluded frame range and the reason for it, kept on file.

A Keyframe0 studio original, produced end to end in-house. Read the build log ↗